Goetia

I am Abigail. Abigail Blackwood. And I missed the last 40 years of my family's story.
Concept art for Blackwood Manor. Still longing to explore it ?
Created by Moeity for incoming video game Goetia.

Concept art for Blackwood Manor. Still longing to explore it ?

Created by Moeity for incoming video game Goetia.

Some tall and dark trees surrounding Blackwood Manor. Let’s hope you won’t get lost into the woods !

Some tall and dark trees surrounding Blackwood Manor. Let’s hope you won’t get lost into the woods !

Notes about the gameplay

We haven’t told much about the game mechanics by now. So here is a glimpse of what your experience will look like.

So, Goetia is a point & click. You already know that ; it traditionally implies a lot of background interactions, a talkative third-person hero and exploration, along with experimentation (does this object interact with this other one ? Why would I use the broomstick on the keyhole ?)

You’ll have all of this of course, because we’re quite nostalgic too.

But not only.

What makes Goetia different ?

  • First of all, our main character is a ghost. That means you won’t be stopped by traditional mortal limitations. It is known : ghosts can go through walls, move objects from a distance, and even possess an object (with it’s particular features…and constraints). But there are several things a ghost can’t do : keeping several objects in an inventory, going through walls WHILE possessing an object, or talking. This should make your exploration a bit different than the traditional “find key - open door - enter the next area” thing.
  • The visuals aren’t 3D-rendered, but build from photographic material. Though it comes with its lot of technical difficulties, we believe it contributes to a more unique atmosphere.
  • The universe we chose to create - a vast area made of dusty old rooms, pine forests, ruins, dark caves (and many surprises) will be as varied as it could be. This means hours of exciting exploration, we’re sure.
  • Finally, we want your progression to be as non-linear as possible : each one of the 4 main areas will be explorable any time in the game. If you’re stuck on a tough puzzle, you’ll be able to leave it out and try to solve another one, in a different environment. We bet it’ll be less frustrating this way.

This is few information, but as usual : more to come soon.

In the meantime, if you have any question, just ask !

Meet Blackwood Manor ! At least a little part of it. Don’t worry, it shouldn’t get brighter than that. You like old dusty things, don’t you ?

Meet Blackwood Manor ! At least a little part of it. Don’t worry, it shouldn’t get brighter than that. You like old dusty things, don’t you ?

Here is the first screenshot ! So now you know (a little bit more) what you’re really waiting for.
The game is still in developement, so some details are subject to further modification (That’s because our level designer can’t stick to a version.)....

Here is the first screenshot ! So now you know (a little bit more) what you’re really waiting for.

The game is still in developement, so some details are subject to further modification (That’s because our level designer can’t stick to a version.). But it gives you a glimpse of what your experience will look like !

About the developement team

The developer and editor is a Lannion-based company called Sushee. A happy crowd of old-school gaming passionates, specialized in social gaming, and ready for a walk in the country of PC / Mac gaming.

See their work : http://games.sushee.fr/

(And spend too much time playing their games instead of working, I think they’d love it.)

About the visuals

Here is a glimpse of Moeity’s work - the one behind the visual concept & level design. You can see his work here : http://www.moeity.com/

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About the music

We are honored to present the guy who accepted to work on Goetia’s sound design and music. He’s the one behind Sombering Sail, a one-man progressive rock band, heavily influenced by the works of Opeth, Steven Wilson, and Katatonia, to mention just a few.

You can (you must !) listen to his first album Obsecure here

*** http://somberingsail.bandcamp.com/ ***

We don’t really know yet what Blackwood Manor will sound like, but we already know we’ll love it.

About Goetia

There’s a lot to say about Goetia by now, since it’s still in conceptual phase. lots of ideas, lots of questions, and most of all, a lot of choices to make. What we know is what the game will be : a point & click in the purest tradition, with it’s lot of crafty puzzles and bizarre situations.

Our first aim is to create an immersive experience, based on original graphics, soulful music and a vast universe to explore (and preferably get lost in).

(OK, put into words, that’s the official line for every video game release.) 

Here is the story in a few words.

***

Some strange activity has been reported near Blackwood Manor. No wonder though, since the inhabitants have always been a little… lunatic. You once were of of them, a member of this proud noble family, and you never thought you would come back here one day. And for a good reason. You are dead.

Well, WERE dead.

What happened to the few souls now striding across the Blackwood grounds ? Why would they - why would YOU - come back now, when you were resting so well ? And why is that manor, once proud and lively, so silent and empty today ? A lot of questions to answer and secrets to unlock before you can reach eternal sleep.

Again.

***

We’re working hard on this, and we hope Goetia will meet every expectation you could set. Stay tuned for more information, and enjoy your stay !

Oh, one last thing : the game will be developed for Mac and PC.