269 people found this review helpful
16 people found this review funny
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10
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Recommended
0.0 hrs last two weeks / 0.1 hrs on record
Posted: Aug 29, 2018 @ 6:25pm

I have played this game for 8 years now and I want to see this game grow, but I only want to bring players in who will stick around, so I will be brutally honest in what new players should expect with two of the bigger problems so that people don’t sign up and then quit because it wasn’t what they expected.

This game is definitely pay to win. The microtransactions aren't just cosmetics. The items in the cash shop are a necessity for all players in endgame. There are ways to get them outside of paying real life money. You can get them gifted by other players for ingame currency or you can buy them with another currency you get from doing daily quests, but both of those options require a lot of in game effort (either grinding and selling stuff for money or creating a bunch of accounts and doing the dailies on all of them, respectively).

The game has bugs. There is a memory leak which causes the client to crash. The game was never optimized correctly and you shouldn't expect the developers to ever fix the memory leak. Some areas are worse than others. So expect to crash and have to log back in. Most bugs you will experience have also been in the game for a while (if not forever) and likely won't receive a timely fix to them (if any).

Ok, now for some of the good...

First unique thing is that you can have a main class and a secondary class equipped at the same time. Each combination has unique elite skills that make them each different to play. There are three races (Human, Elf, Dwarf) and each one has 6 classes to pick from, though they share some classes (example, you can be mage as a human, elf, or dwarf, but only elves can play as a druid). Not all classes are created equally. Some classes are good a PvE, some are good at PvP, some are not good at PvP or PvE, and few are good at both. Do some research before investing into a class to make sure it is something worth doing. Your character gets three free classes to pick from, but you can only equip two at a time.

For PvP, guilds participate in siege wars, where they will fight for an hour against an evenly matched guild in a fight to control towers on the map. Each guild has their own guild castle and there are 6 towers that they can control, as well as a crystal in each castle. If a guild can break into the enemy castle (yes, often with the use of rams and catapults) and get their crystal and hold all 6 towers, the siege war will end early. Otherwise, it will end an after an hour. There are signups for these every 4 hours, but a guild can only participate in one every 12 hours. This means that guilds are likely only to sign up once per day. Lower players can help in siege without actually fighting higher level players, so don’t be afraid of trying to help. Most US guilds that actively compete in siege will siege at either 6PM or 10PM Eastern every day.

There is also instances (dungeons) that normally are either 6 or 12 man from level 15 to level 100. Most have different difficulty levels with varying gear for rewards. Most high levels can take lower levels through the lower instances with no problem, but there are some bosses that require strategy no matter the level.

For questing, there are plenty to do. Currently on the high scores, the highest ranked person has 6,800+ quests completed, but a more appropriate goal for most players would be around 5,000. There are side quest stories in almost every area, but most of them are the same quests over and over again (Kill x, Collect x, Talk to x) like most MMORPGs. You'll likely just grind through them mindlessly. There is also a story quest line from like level 55+ that goes all the way to current cap.

Finally, I'll just give some general information to people who read this far for general advice. You'll probably find more active veteran players willing to help on the official forums for the game than the discussions on Steam if you are looking for advice. The American server is kind of mislabeled. It should be the North American-South American-Oceanic-(unofficial) Turkish server. The American server and Aussie/NZ servers merged many years ago. Many Turkish players played on the American servers from the start. There are also many Latin players from Mexico and South America on the US server. The server currently labeled “new” is brand new. I wouldn’t expect many veterans to make the jump over, so I would consider which one to join when you are choosing. You’ll likely get more help on the non-new servers, but you also might enjoy starting on an even playing field. I expect that server to be severely less populated, at any rate.
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22 Comments
[SM]Devilsix Sep 12, 2023 @ 7:21pm 
this game is not worth even playing. the cash shop and how you can't do anything at end game unless you throw a lot of money at the game that thats including clean tier 9+ stones one your gear plus getting them maxed to +20 just to still be able to get one shot by some boss that has a very large amount of health. just run from this game the devs don't do anything with it claim it can't be fixed from the crashed but if Private servers can have a x64 client they can as well they just want your money nothing more nothing less. your complaints don't matter to the devs just pay them.
Asher Mir ▼ Sep 7, 2023 @ 3:59am 
I have only one question...Hey you play this over lotro? Lotro is by far superior + it's f2p without pay to win. Better world building and each class is more complex than this Dual class System (I have Played Rom when it was new). I dont understand how people can still play this lol
debomb420 Apr 2, 2023 @ 1:13pm 
dose this game even work?
tuberken Jun 25, 2022 @ 6:30am 
i read this entire review and then realized that it doesn't support linux and now i'm sad
MONSTA Jun 4, 2022 @ 7:55am 
I played this game when it released for about 3 years straight. Its my favourite game all time in this MMORPG genre. As others said before and after me it has a massive potential. The problem is the society is built around money. Quality, values and comunity is left on 2nd place, if not lower. Wish some developer would see this and make this game a reference game just like WoW is. I was an endgame player never spent a cent on the game but u can jus imagine the "price" I paid. For 3 years I played like a maniac to balance the character without real money. Its possible but ONLY if the game has lots of players playing it at all times of any day. I wonder if its worth coming back to play casually
Blackthawn Feb 14, 2022 @ 11:13pm 
I don't give a sh!t about P2W, in any game, especially if its aimed at endgame, because i'll move on to the next F2P long before I get anywhere near it.

Had my fun, time to run.

I can't understand why people STILL (2022) b!tch about P2W, it's like you are only happy when you have something to complain about.

The problem, I think, is you grumpy lot get too emotionally attached to pixels that will never belong to you, no matter how much money/time/effort you throw at it (read the EULA fine print and weep), so the anger or frustration you feel is entirely your own fault.
Heavy Bad Ass Aug 14, 2021 @ 5:10pm 
I played it too years ago, and the pay to win put me off the game.

Right now it's a few hardcore players who pay for everything, and they hold on tight.

If anyone remember the south park episode on freemium, this game is exactly that.

If they made the game less pay to win, so you could suffice on the daily grind, and made more cosmetic choices, found a different payment model, I'd be playing this game. Seriously, it has some really unique features that I am very sad to leave and hat I can't play because of the business model.
evolgenius Jun 1, 2021 @ 9:30pm 
P2W, meh, Ok no problem. How much tho? I mean.... we talking like... a few packs of smokes a week or.... something unreasonable? I don't mind grinding at work a little and then investing in something I like, we all gotta make that bread somehow
tracksone Feb 13, 2021 @ 11:36am 
I wish runes had a pay to play server like allods online does, that removes the cash shop 100% and makes the game all about you going and earning things on an even playing field. I would gladly play 10$ a month for that.
mr nails Dec 20, 2020 @ 6:20pm 
I played this game religiously for 2.5 years after its initial release, had multiple accounts farming the the mats and dailies, to grind out the F2P aspect of the game. Then, eventually, I started buying diamonds and benefiting from the P2P angle. During this time I watched the in-game currency grow into the absolute insanity that it apparently still is. That's disheartening. I recently learned of RoM's existence on Steam and thought it might be cool to play again, hoping the trading post prices were finally regulated. Alas, they have not been. It might be cool just to log in and see some of the game's changes over the last decade, but until the trading post is regulated into something actually manageable, there's no point in playing this game for endgame status, unless you just like burning money. As I recall, just playing F2P for fun is completely possible, you just won't be able to beat players that P2P in PvP settings like Siege/Duels.